L3 Main Consulting & Services Courses & Course Descriptions Course Calendar Register and pay for classes or services About L3 Articles Pro. Mac. Training. Consulting.

Maya 101 (Maya 8.5)

An Introduction to Maya 8.5

Unlock the features of Maya

Course Description

This three-day hands-on course introduces students to the primary features and basic user interface of Maya 8.5.

Who should attend?
 
This class is designed for those who want to learn basic functionality of Maya 8.5

Prerequisites

Students should have the following prerequisite knowledge prior to attending the course:

  • Basic knowledge of the Macintosh OS
  • Basic knowledge of 3D terminology is recommended

 
What You Will Learn:

Working with Polygons, NURBs, Surface Modeling

Using Object and component Editing

Understanding Keyframe Animation

Animating a Camera and a light

Intro to Kinematics

Intro to Blend Shape Deformers


Please email us if you wish to request a class in your area.

Course Outline - Day 1 
Topic Description
Maya Quick Start

Using the Maya Interface, Shelf Tabs, Transformation Tools, Navigating in Three-Dimensional Space, Selection Methods, Hide/Show, Layers, Snapping, Perspective Camera Rotate, Pan and Zoom, Render Previews


Modeling Intro

Polygon, NURBs and SubDivision Surface Modeling, Introduction to Object and Component Editing, Surface Materials, Object Texturing


Animation Intro

Keyframe Animation, Path Animation, Animation Preferences, Playback


Projects

Spacecraft: modeled, animated and rendered Chess set: modeled, animated and rendered


Course Outline - Day 2 
Topic Description
Enhanced Modeling
Polygon Extrusion, Smoothing, Split and Merge Polygons; NURBs Revolving, Planar, BiRail, Loft, Boundary; Booleans; Deformations


Advanced Animation
Auto-keying and Dynamics, Animating a Camera, Animating a Light


Advanced Environment

Spotlight, Area Light, Point Light Placement, Three-Point Object Lighting, and Environment Lighting


Dynamics Intro

Fields and Forces, Gravity, Particles, Passive Rigid Bodies, Active Rigid Bodies, Constraints, Channel Box Adjustment

Projects

Rube Goldberg Device Environment ÒWalk-ThroughÓ of 3D Model

Course Outline - Day 3 
Topic Description
Kinematics Intro

Joints, Skeletons, Binding Model to a Skeleton, Inverse Kinematics


Dialogue Intro

Facial expressions using Blend Shape Deformers


Project

Simple animated character speaking


Certification Exam

The end exam is administered online

Contact Us


Copyright © 2005-2008 L3 Training & Consulting Corporation. All Rights Reserved.