| Topic |
Description |
Maya Quick Start
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Using the Maya Interface, Shelf Tabs, Transformation Tools, Navigating in Three-Dimensional Space, Selection Methods, Hide/Show, Layers, Snapping, Perspective Camera Rotate, Pan and Zoom, Render Previews
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Modeling Intro
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Polygon, NURBs and SubDivision Surface Modeling,
Introduction to Object and Component Editing, Surface Materials, Object Texturing
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Animation Intro
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Keyframe Animation, Path Animation, Animation Preferences, Playback
|
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Projects
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Spacecraft: modeled, animated and rendered
Chess set: modeled, animated and rendered
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Course Outline - Day 2
| Topic |
Description |
Enhanced Modeling
|
Polygon Extrusion, Smoothing, Split and Merge Polygons;
NURBs Revolving, Planar, BiRail, Loft, Boundary; Booleans;
Deformations
|
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Advanced Animation
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Auto-keying and Dynamics, Animating a Camera, Animating a Light
|
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Advanced Environment
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Spotlight, Area Light, Point Light Placement, Three-Point Object Lighting, and Environment Lighting
|
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Dynamics Intro
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Fields and Forces, Gravity, Particles, Passive Rigid Bodies, Active Rigid Bodies, Constraints, Channel Box Adjustment |
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Projects
|
Rube Goldberg Device
Environment ÒWalk-ThroughÓ of 3D Model
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Course Outline - Day 3
| Topic |
Description |
Kinematics Intro
|
Joints, Skeletons, Binding Model to a Skeleton, Inverse Kinematics
|
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Dialogue Intro
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Facial expressions using Blend Shape Deformers
|
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Project
|
Simple animated character speaking
|
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Certification Exam
|
The end exam is administered online
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